This is a regular meeting of district director’s of technology for the school districts served by the Region 10 Education Service Center in Richardson. I was once among their numbers, but that was a long time ago, and the job has changed dramatically since I led a school districts educational technology program. Today, the job is far more multifaceted with problems, obstacles, and opportunities that we weren’t even imagining back then.
On this day, I’ll be talking about video games, providing a fairly surface level overview, understanding that many in the audience, like me, did not grow up playing video games — although, there are many classroom educators, today, who did. We’ll look at the nature of video games, some of the research and conclusions being drawn from that research, an overview of workforce-readiness skills, and suggestions about the application of video games. We’ll also look at some of the literature on the subject and recent developments in the technology.
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Finally, we will explore some aspects of the video game culture and various by-products that are, in many ways, more interesting that the games themselves.
My 2ยข Worth will also be thrown in, that it isn’t the games that hold the potential for education, but it’s understanding the fundamental elements of the experience, and trying to integrate those elements into our classrooms and our assignments, that holds the real promise.

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