(Return to Video Games As Learning Engines)
The following web links come directly from David Warlick's online bookmarking services. The list RSS feed is generated by del.icio.us and aggregated using David's wiki, PMWiki.
- Five steps to OpenSim at your school – Hypergrid Business
I have been using OpenSim since October, 2008. The software is still in an alpha stage of development, but it has come a long way, and its usage has exploded, and will continue to do so.Linden Labs has basically stopped focusing on education — which has also included dropping the educator discount. A region is now $3500 per year, with a hefty setup fee.
- Educational Innovator
Many thanks go out to Al Beyers, Flavio Mendez, Dayna Anderson and the great folks at NSTA (National Science Teachers Association) for hosting the Immersive Environments for Science Education strand at ISTE in Philadelphia last week! I particularly enjoyed the ability to dialogue with Al, Chris Dede and Greg Jones using an optimist/pessimist approach in our panel, Immersive Environments for Science Education: Hyper-learning or Over Hyped Learning. If you know me, I tend to wear the optimist hat a lot–I’m always pushing for the vision of what could be!
- Anshe Chung Becomes First Virtual World Millionaire
Anshe Chung has become the first online personality to achieve a net worth exceeding one million US dollars from profits entirely earned inside a virtual world.\n
- My Virtual Life
Anshe Chung has become the first online personality to achieve a net worth exceeding one million US dollars from profits entirely earned inside a virtual world.
- What's Up With Virtual Worlds? [ANALYSIS]
From 2005 up through 2008, virtual worlds seemed like the hottest ticket in tech, but we’ve heard less about them in recent months. We imagined the people of Earth leading double lives in alternate realities. It was the stuff of science fiction, like flying cars and robot butlers, and unlike those things, it actually looked like it could become reality.
- Greenphosphor Home
They build 3D visualizations for Wonderland. Very Cool
- Technology Review: The Virtual World as Web Browser
Virtual worlds can seem walled off from the rest of the Internet. Many, including Linden Lab's popular virtual world Second Life, can't be accessed through ordinary Web browsers: they require separately downloaded software. A Web link embedded in Second Life will open an outside browser window, pulling a user out of the immersive experience that is one of the virtual world's main draws. But Linden Lab is now adjusting its technology to make it easier to bring data into its virtual world from the larger Web and from users' desktops.
- Architectural Record - Wikitecture: From clicks to bricks, avatars to architects
It takes a village to conceive architecture. Just consider Studio Wikitecture, which won Architecture for Humanity’s Founders Award in the 2007 AMD Open Architecture Challenge. For its design of a health-care and telemedicine facility in the western Nepal settlement of Sanfe Bagar, Studio Wikitecture assembled the insights of more than 40 people into a cohesive scheme. Not only were approximately half of these contributors not architects, but also the group never collaborated in the same room.
- Kahootz - More than just Software
With a range of exciting new features Kahootz 3.0 provides students with even more ways to create amazing stories, inventions, habitats, games, movies and soundtracks.
- IDEO Labs » Amazing 3D immersion technology
The cave (or iCube, as we’re told they would prefer we call it) is comprised of three white walls and a floor, all about 10â€² x 10â€² in size. Onto each surface is projected a high-resolution, stereoscopic image. A viewer stands in the room wearing polarized 3D glasses — like you might use in a 3D movie — with small markers that stick out a bit from the frames.
- The Journal of Virtual Worlds and Education
The Journal of Virtual Worlds and Education is an academic peer-reviewed journal that will present the best writing and thinking available about Virtual Worlds and their applications and implications for the field of education.
- k u r t s q u i r e 's d e l i c i o u s l y 1 . 0 h o m e p a g e
Kurt Squire is an assistant professor at the University of Wisconsin-Madison in the Educational Communications and Technology division of Curriculum and Instruction and a research scientist a the Academic Advanced Distributed Learning Co-Lab. Squire is also a co-founder and current director of the Games, Learning, & Society Initiative, a group of over 50 faculty and students investigating game-based learning.
- Journal of Virtual Worlds Research
This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds. We encourage participation from a broad range of academics, researchers, educators, and educational practitioners from across the disciplinary spectrum – including, but not limited to: curriculum development, educational administration, distance education, information and knowledge management, instructional technology, e-learning, communication and education, sociology, art education, and visual culture. We strongly encourage submissions that illustrate key findings with examples and case studies; experimental research; pedagogical innovations; and best practices for the integration of virtual worlds technologies into the learning experience.
- SL Survival Guide
A very basic but very useful guide for using Second Life as an educator.
- Grid List - OpenSim
At the moment there are a number of sims which we try to keep up 24x7, minus the upgrade times, etc. Remember - there are no guarantee at the moment on the backups of the inventories, landscape, etc. So, treat this as you would treat the beta grid at most. In order to login with opensim-links, you will need to install OpenSim Launcher or to add a protocol handler to your browser. Otherwise you could simply create a custom shortcut with the right parameters to your Second Life browser.
- Hot Places - Sloog: Tagging the New World
A tagged database of places and avatars from Second Life
- YouTube - Treat People The Way You Want To Be Treated (comment plz)
A lesson on niceness. Leave me a comment letting me know how I did.
- YouTube - Second Life Tutorial: Beginner Guide to Getting Started in Second Life
Beginner tutorial on how to get started in Second Life (SL) for University of Maryland University College students: how to create a free Second Life account, build an avatar, navigate Orientation I...
- MariMUSE Interview
The following interview was conducted in a virtual studio at the MediaMOO site at MIT in August, 1994 (or '93). The interviewer, Pei, is David Warlick, currently a consultant in Raleigh, North Carolina. The Interviewees are the teachers, administrators, and volunteers for the first "Camp MariMUSE," a summer experience for academically at-risk students in cyberspace.
MediaMOO is a text-based, networked, virtual reality environment designed to enhance professional community among media researchers. MediaMOO officially opened on January, 20th, 1993, and as of December 1994 has more than 1000 members from 29 countries. An application is required to join, and only those actively engaged in media research are admitted.
- MUD - Wikipedia, the free encyclopedia
In computer gaming, a MUD (Multi-User Dungeon), pronounced /mÊŒd/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat. Players can read descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players interact with each other and the world by typing commands that resemble a natural language.
- A Brief Pictorial History of Second Life
I'm sure that many of you are familiar with the history of our great nation: its founding as a fledgling video game, its rise to popularity among both plebeian and patrician, the Glorious Revolution, and the establishment of Second Life as its own independent country in the year 45 After Rosedale (AR).
- lg3d-wonderland: Project Wonderland
Project Wonderland is a 100% Java and open source toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and documents and conduct real business. Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entire new worlds and new features in existing worlds.
- Media Grid : About
The Media Grid is a digital media network infrastructure and software-development platform that provides content delivery, storage and processing (compute) services for use by a wide range of networked applications. The Media Grid is powered by service providers (such as rendering farms, clusters, high-performance computer systems, computational grids, and similar systems) that furnish on-demand services to Media Grid clients (users). Client application service requests are received by the Media Grid network over the public Internet and routed to appropriate service providers as the following diagram illustrates:
- Avatars Enhance the Language Learning Experience | Jacob Reflections
This week we completed a collaborative activity with the German 3-4 classes and the Dresden Museum in Second Life. Students were able to chat and explore the artwork in the Dresden Museum. The experience provided new insight to the use of virtual worlds and education. My theory for the project was that students would be more inclined to experiment with language when they have an avatar as opposed to when they are in the classroom. I predicted that Second Life and virtual worlds would create a barrier of “self” to enable the students to have a sense of freedom to practice their language. I would like to give a few of my initial thoughts.
- Research : Kzero
K Zero is the industry-leader in understanding the marketing dynamics relating to virtual worlds. This includes the analysis of virtual world populations, usage analysis of residents inside these worlds as well as examination of marketing strategies for brand owners.
- vw-radar-v6.jpg (JPEG Image, 1684x1190 pixels) - Scaled (57%)
A graph generated by Kzero, showing the development of virtual words arranged by VW type and age groupings.
- Virtual Worlds Universe Graph
A graph generated by Kzero, showing the development of virtual words designed by age levels.
- Climate Culture
Appears to be a virtual world where you earn points, status, and buying power by reducing your literal carbon footprint...
- Using the Linden Script Language (LSL)
This page is a short tutorial on using the Linden Script Language (LSL). It includes a collection of examples that illustrate basic LSL capabilities in graphics, "physics," communication between users and scripts, and object creation. Examples are chosen to present fairly isolated "building blocks" that may be combined later to create more complex scripts, and to better understand the Examples scripts and Script Library presented on the Wiki.
- Touring the Virtual Worlds of the "Metaverse" | Hedgehog & Fox
Links for each of the sites in the video, which was produced by game developer Gary Hayes, are included below in the order in which the respective sites appear. While most of these do not represent great platforms for organizational initiatives -many are aimed at children, for instance - they do offer some good insights into how virtual worlds are being used and, to borrow the term favored by John Seely Brown, what they “afford.” Aside from Second Life, organizations that are serious about looking at virtual worlds for educational or productivity purposes might want to have closer look at Qwaq, Prototerra, or Open Croquet. (Though who am I to judge whether Barbie Online might not be the perfect platform for your purposes!)
- RocketOn - the online game - virtual world, avatars, chat, play, interact, massively multiplayer games, MMOG
RocketOn is a venture-funded startup that is pioneering parallel virtual worlds. We're creating a new type of massively multiplayer game combined with a virtual world that is spread across the entire web. Instead of going to a single website, the game is wherever you go on the Internet. You can now play with friends, socialize and interact with virtual spaces and objects on every webpage you visit.
- Kaneva. Imagine What You Can Do.
The World of Kaneva is a free virtual world, where you can make new friends, hang out together, and just have fun.
- Screenshots/Videos - Croquet Consortium
The screenshots and videos (at bottom of page) are derived from various proof-of-concept, demonstration, and production implementations of Croquet-enabled multi-user environments. These are examples of what some of us have already done with the Croquet technology.
- YouTube - Croquet Software Demo Movie (August 2007)
This is an edited screen capture from a Croquet demo given by Julian Lombardi in August of 2007. It shows some of the capabilities of the open source Croquet software development environment. Croquet is designed for use in creating and deploying large-scale distributed multi-user virtual 3D applications and metaverses that are (1) persistent (2) deeply collaborative, (3) interconnected and (4) interoperable. The Croquet architecture supports synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and multiple devices.
- The Long Awaited Instructions…Part 1 | Suffern Middle School in Second Life
This page will attempt to clarify the steps that educational institutions need to take in order to establish a presence on the Teen Grid of Second Life. I have been meaning to get to this for (literally) months now, and will do my best to outline it in easy to follow steps for success!
- Teen Second Life - Wikipedia, the free encyclopedia
Teen Second Life is a version of Second Life reserved for teenagers, running on the so-called "Teen Grid." It was officially opened to the public on February 14th, 2005 for people aged 13-17 to play Second Life, without entering false information to participate in Second Life (reserved for people aged 18 and over). On January 1, 2006, Teen Second Life's operating hours were increased to 24 hours a day, whereas it was previously open only from noon to 10pm Pacific Time.
- 7 Things You Should Know About Second Life | EDUCAUSE CONNECT
Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning, and a similar approach can be taken toward educational activities in those spaces.
Intelligirl use to blog about Metaverse. She's expanded here at UberNoggin is dedicated to bringing you the latest ideas about social networking, new media marketing, web 2.0 (whatever that really means nowadays) and participatory media.
- Media Grid : Home Page
The Media Grid is a computational grid platform that provides digital media delivery, storage and processing (compute) services for a new generation of networked applications. Built using Internet and Web standards, the Media Grid combines Quality of Service (QoS) and broadcast features with distributed parallel processing capabilities. Together these features create a unique software development platform designed specifically for networked applications that produce and consume massive quantities of digital media. The Media Grid is powered by service providers (such as rendering farms, clusters, high-performance computer systems, computational grids, and similar systems) that furnish on-demand services to Media Grid clients (users).
- Media Grid : Immersive Education
The Immersive Education Initiative is an international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. Hundreds of faculty, researchers, staff, administrators and students are members of the Immersive Education Initiative, which is growing at the rate of approximately 2 new members every day.
- Philip Rosedale on Second Life | Video on TED.com
Why build a virtual world? Philip Rosedale talks about the virtual society he founded, Second Life, and its underpinnings in human creativity. It's a place so different that anything could happen.
- Darb Dabney’s OpenSim Blog
I am a dedicated user of OpenSim, with a goal to apply it toward the practical creation of a paraverse that would support local governement operations. I work for City of Berkeley, California, although the vast majority of the time I spend on OpenSim is my own free time.
- Puritan's Guide to Second Life: Must Know Second Life Vocabulary
As I have traveled around Second Life, I have noticed my vocabulary has been increasing. There are terms and phrases that seem to turn my head every once in a while. Any new individual to Second Life, especially those teaching or students entereing, would want to become familiar with these terms so they can understand what they mean. The following is a basic small list of vocabulary used in virtual worlds:
- Virtual Island - Historical PEI | Living Archives development site.
Each of the three schools involved in the project had a 3d virtual period home created for them by designer Chris Bulman. The homes represent the slightly different architectural styles which would have been common in each school's community around the turn of the 20th century. Classes have populated each house with images and descriptions from their research, and visitors can tour these "living archives" by viewing the videos below.
- YouTube - GreenbushGrid (Opensim) on an interactive whiteboard
GreenbushGrid (Opensim) on an interactive whiteboard.
- Welcome to the GreenbushGrid K-12 Virtual Worlds
A Greenbush hosted K-12 education virtual world Powered by Opensim. Running Opensim 0.6 server.
- About The Project | Openhabitat v. 0.3
The JISC-fundedOpen Habitat project is a collaboration between the University of Oxford, Leeds Metropolitan University, King’s College London, the University of Essex and Dave Cormier, based at the University of Prince Edward Island. It will take an innovative approach to encouraging creative online collaboration in Multi-User Virtual Environments (MUVEs) - the online 3D spaces in which each user is represented by an ‘avatar’ or 3D character.
- DataStores | Openhabitat v. 0.3
This contains the practical, technical and pedagogical frameworks developed during the course of the habitat project.