Warlick's CoLearners

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Video Games as Learning Engines

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The Latest News on Video Games & Education
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video games education - Google News


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Session Description
“Edutainment” is a word that has frequently been used to describe computer applications designed to make learning fun – and the word has not always been used with the bestintentions. But in recent years, educators are beginning to take a serious look at video games and the video game generation, and to reconsider the role of technology, fun and serious video gaming within the context of formal education. This presentation will provide for educators an overview of various video game genres, some of the latest writings on video games in education, and some spin-off activities that will amaze attendees. The presenter will also attempt to break down some of the characteristics of video gaming that seem to make the practice such a compelling learning experience for youngsters (under 30).

I often deliver this and other presentations in a more open-ended way, sans PowerPoint or Apple Keynote. The presentation slides to the left will provide a structure for reviewing the presentation even in these cases. There is also an outline of the presentation in the panel to the right, which includes links to many of the information resources I share. In addition, you will find a bibliography of most of the resources in the same area.

There are a variety of other says to continue to learn about video games in education, including: DEL.ICIO.US bookmarked sites, Flickr Photos, and Digg News.

Salient Quotes

We're looking at a technology which allows people to drill deeply into subject matter, to explore choice and consequence, to play with complex variables, to simulate real world processes, to create peer-to-peer teaching opportunities, to create an immersive and highly motivating mode of learning -- and all of that if enormously valuable for learning in the k12 classroom.
Henry Jenkins
Director of
Comparative Media MIT
The great thing about video games is that it puts people in a world where they can connect language to actions, to images, and to talk -- so they don't just get words for words, they get images and actions and dialog for words. And they learn how to use those words in context and they know how to use those words for problem solving and problem solution.
James Paul Gee
Tashia Morgridge Professor
of Reading at the
University of Wisconsin-Madison

Salient Points

Types of Video Games

  • Platformer
  • Adventure
  • Role-playing game (RPG)
    • MMORPG
    • MMOSG
  • Sports
  • Racing
  • Action
    • Fighting
    • Shooting
      • First person shooter (FPS)
      • Third person shooter
  • Puzzle
  • Simulation
  • Strategy game
    • Turn-based
    • Real-time (RTS)
  • Stealth-based game

Wagner's Ideas about What People Learning Playing Video Games

  • Adaptability
  • Self direction
  • Risk taking
  • Interactive communication
  • Prioritizing
  • Planning and
  • Managing for results

John Beck's Overview Characteristics of Video Game Generation

  • Competitive
  • Risk Taking
  • Sociable
  • Believe in the Roll of Luck
  • Self-confident

Henry James Contexts of Video Games

  • Homework Assignments
  • Field Trips
  • Collaborations
  • Demonstrations
  • Assessment

Successful Commercial Video Games with Educational Value

  • SIM City
  • The SIMS
  • Civilization
  • Age of Empires
  • Flight Simulators
  • Zoo Tycoon
  • RollerCoaster Tycone

Warlick's Elements of the Video Game Experiences that Might be integrated in the Classroom

  • Responsiveness
  • Conversable Rewards
  • Personal Investment
  • Identity Building
  • Dependability

Good First Steps

  • Start a gaming club in your school
  • Your students are a huge enthusiastic resource…allow them to talk about it and to teach you
  • Connect with the serious game effort http://www.seriousgames.org/
  • Recruit the Digital Natives in your faculty
  • Pay attention to the Key Players -- Pay attention to your players…

Some Blogs about Education & Video Games


This page will list weblogs that mention "video", "games" and "warlick". If you will be blogging a review or simply sharing your insights about the ideas of this session, please include the words "video", "games" and "warlick" in the text of the article.


Session Blogs

  • you blog: david warlick keynote for e2t2
    video games as a learning experience elementio what is the difference between him as a 13 yr old and me difference is - he has no ceiling....they have the sense that anything is possible more about learning networks and less about ...


  • David Warlick on Video Games
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  • 2¢ Worth - Welcome
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  • 2¢ Worth » Why Are We Asking These Questions
    is the most important when it comes to 21st century learning because in order know what they need to be taught we must understand, as Mr. Warlick said, that we live in a dynamic environment in which people can have an ... I did not spend my free time playing video games, texting friends, or spending time on social networking sites. Our students do. It is time for educators to pay attention to the HOW and not the WHAT. Thanks for bringing this to the forefront. ...


  • 2¢ Worth » Too Fresh to Test
    He is truly the 21st Century Learner. And, by the way, his grade school teachers hated it. One of them actually told him to play a video game during class discussions so he didn't ruin her lesson for everybody else. ... funny that this came up because today I was reading Dave Warlick's recent post on curiousity and the student, best summed up: “It seems to me that one way to grow curiosity [...] Pingback from Thing 7c – Origami DNA | Stepping Stones to Web 2.0 ...


  • First day with Warlick | U Tech Tips
    Well we're through the first day of David Warlick's visit. He did three sessions on Harnessing the Digital Landscape with our teachers and one Video Games ...


  • 2¢ Worth » Opening up the Networks to Learners
    It is usually a chance to show off how tech is being used — but I think it would be interesting to also give students a chance to educate us on how they use the Nets for their own reasons — their social networking, video games, ... we are starting to think more about networks learning than classroom learning — not that classrooms go away. But it's the networks that we go to in order to get the information and sometimes even work the information. Reply to David Warlick ...


  • 2¢ Worth » On iPad, Education, & Technology
    However, upon getting home and doing a Google search for iPad and video, I found a link to this Mashable blog post (Official Apple iPad Demo [VIDEO]) with an embedded Apple promotional video about the device — and “I'm sold,” as I announced on Twitter .... Trackbacks and Pingbacks. Pingback from Does the Apple iPad have classroom potential? :: Teacher Tech Toys. [...] across the first of what I expect to be a few articles on this subject at David Warlick's Blog 2¢ Worth. ...


  • Day two with Warlick | U Tech Tips
    They wanted to know more about video games, about IM speak, and this digital world in which their children learn and live. I hope to podcast some of our parent nights, I think there will be some great conversation there. ...


  • Harnessing the Perfect Storm - David Warlick
    Video games can be seen as literal learning engines. The three main researchers in the USA in the area of video games and education, David Shaffer, James Paul Gee and Henry Jenkins are finding that the games are entirely about learning ...



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