Warlick's CoLearners

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Video Games as Learning Engines

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  • Senate approves anti-bullying bill - Braintree Forum

    Senate approves anti-bullying bill
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    She said violent video games were also contributing to the problem. The Senate backed Candaras's amendment to study the inclusion of bullying in criminal ...




  • ACROSS OUR CLASSROOMS - SalemNews.net

    ACROSS OUR CLASSROOMS
    SalemNews.net
    4Beloit: Ian Valverde, senior computer science and Japanese major. 4Homeworth: Caitlin Lewis, senior early childhood education major. ...








Session Description
Edutainment is a word that has frequently been used to describe computer applications designed to make learning fun and the word has not always been used with the bestintentions. But in recent years, educators are beginning to take a serious look at video games and the video game generation, and to reconsider the role of technology, fun and serious video gaming within the context of formal education. This presentation will provide for educators an overview of various video game genres, some of the latest writings on video games in education, and some spin-off activities that will amaze attendees. The presenter will also attempt to break down some of the characteristics of video gaming that seem to make the practice such a compelling learning experience for youngsters (under 30).

I often deliver this and other presentations in a more open-ended way, sans PowerPoint or Apple Keynote. The presentation slides to the left will provide a structure for reviewing the presentation even in these cases. There is also an outline of the presentation in the panel to the right, which includes links to many of the information resources I share. In addition, you will find a bibliography of most of the resources in the same area.

There are a variety of other says to continue to learn about video games in education, including: DEL.ICIO.US bookmarked sites, Flickr Photos, and Digg News.

Salient Quotes

We're looking at a technology which allows people to drill deeply into subject matter, to explore choice and consequence, to play with complex variables, to simulate real world processes, to create peer-to-peer teaching opportunities, to create an immersive and highly motivating mode of learning -- and all of that if enormously valuable for learning in the k12 classroom.
Henry Jenkins
Director of
Comparative Media MIT
The great thing about video games is that it puts people in a world where they can connect language to actions, to images, and to talk -- so they don't just get words for words, they get images and actions and dialog for words. And they learn how to use those words in context and they know how to use those words for problem solving and problem solution.
James Paul Gee
Tashia Morgridge Professor
of Reading at the
University of Wisconsin-Madison

Salient Points

Types of Video Games

  • Platformer
  • Adventure
  • Role-playing game (RPG)
    • MMORPG
    • MMOSG
  • Sports
  • Racing
  • Action
    • Fighting
    • Shooting
      • First person shooter (FPS)
      • Third person shooter
  • Puzzle
  • Simulation
  • Strategy game
    • Turn-based
    • Real-time (RTS)
  • Stealth-based game

Wagner's Ideas about What People Learning Playing Video Games

  • Adaptability
  • Self direction
  • Risk taking
  • Interactive communication
  • Prioritizing
  • Planning and
  • Managing for results

John Beck's Overview Characteristics of Video Game Generation

  • Competitive
  • Risk Taking
  • Sociable
  • Believe in the Roll of Luck
  • Self-confident

Henry James Contexts of Video Games

  • Homework Assignments
  • Field Trips
  • Collaborations
  • Demonstrations
  • Assessment

Successful Commercial Video Games with Educational Value

  • SIM City
  • The SIMS
  • Civilization
  • Age of Empires
  • Flight Simulators
  • Zoo Tycoon
  • RollerCoaster Tycone

Warlick's Elements of the Video Game Experiences that Might be integrated in the Classroom

  • Responsiveness
  • Conversable Rewards
  • Personal Investment
  • Identity Building
  • Dependability

Good First Steps

  • Start a gaming club in your school
  • Your students are a huge enthusiastic resourceallow them to talk about it and to teach you
  • Connect with the serious game effort http://www.seriousgames.org/
  • Recruit the Digital Natives in your faculty
  • Pay attention to the Key Players -- Pay attention to your players

Some Blogs about Education & Video Games


This page will list weblogs that mention "video", "games" and "warlick". If you will be blogging a review or simply sharing your insights about the ideas of this session, please include the words "video", "games" and "warlick" in the text of the article.


Session Blogs

  • 2¢ Worth » Technology-Transformed Learning Environments
    Many video games are about playful work or hard learning. The learner should be free to explore wrong answers — and good wrong answers should be celebrated for the learning opportunities they enable.2. In a sense, the "student-centered ... David Warlick @ 9:40 am — Comments (5) Ruth Howard posted the following on March 12, 2010 at 12:21 pm. I like your premise that we are responsible to our community for our learning. It cuts many ways. Values, citizenship,authenticity ...


  • 2¢ Worth
    What if there were a way that we could, through a game (and I use that term loosely), cause curriculum to bleed through the walls of our classrooms and even the confines of our campuses? ..... However, upon getting home and doing a Google search for iPad and video, I found a link to this Mashable blog post (Official Apple iPad Demo [VIDEO]) with an embedded Apple promotional video about the device — and “I'm sold,” as I announced on Twitter just after viewing piece. ...


  • 2¢ Worth
    It's how the game appears to play across a variety of technologies, game systems, web browsers, cell phones, etc. It appears that aspects of the game that might be played via SMS and other mini games that you might play with an .... When I asked if their students understood the learning that they were doing, the method, Lisa said that they didn't, until she asked them to produce a video at the end of the year that would be used as an introduction to next year's students. ...


  • 2¢ Worth
    Behind this game's are Flickr co-founder, Stewart Butterfield and other alum, and someone from Digg — forming a company called Tine Speck. This appears to be a return to the gaming world for some of these folks, since the Flickr ..... When I asked if their students understood the learning that they were doing, the method, Lisa said that they didn't, until she asked them to produce a video at the end of the year that would be used as an introduction to next year's students ...


  • David Warlick on Video Games
    I had the pleasure of sitting in on a couple sessions led by David Warlick this week at the Fall TECSIG conference. TECSIG is the technology coordinators special interest group for the Texas Computer Education Association. ...


  • 2¢ Worth
    Behind this game's are Flickr co-founder, Stewart Butterfield and other alum, and someone from Digg — forming a company called Tine Speck. This appears to be a return to the gaming world for some of these folks, since the Flickr technology ..... However, upon getting home and doing a Google search for iPad and video, I found a link to this Mashable blog post (Official Apple iPad Demo [VIDEO]) with an embedded Apple promotional video about the device — and “I'm sold,” as I ...


  • 2¢ Worth » Why Are We Asking These Questions
    is the most important when it comes to 21st century learning because in order know what they need to be taught we must understand, as Mr. Warlick said, that we live in a dynamic environment in which people can have an ... I did not spend my free time playing video games, texting friends, or spending time on social networking sites. Our students do. It is time for educators to pay attention to the HOW and not the WHAT. Thanks for bringing this to the forefront. ...


  • 2¢ Worth
    What intrigues me about this, or at least my understand of the game (and the initial intent of Game Neverending) is its cross platform nature — and not in the traditional sense. It's how the game appears to play across a variety .... When I asked if their students understood the learning that they were doing, the method, Lisa said that they didn't, until she asked them to produce a video at the end of the year that would be used as an introduction to next year's students. ...


  • 2¢ Worth
    What if there were a way that we could, through a game (and I use that term loosely), cause curriculum to bleed through the walls of our classrooms and even the confines of our campuses? Butterfield says that he wants Glitch to .... When I asked if their students understood the learning that they were doing, the method, Lisa said that they didn't, until she asked them to produce a video at the end of the year that would be used as an introduction to next year's students. ...


  • 2¢ Worth » Too Fresh to Test
    He is truly the 21st Century Learner. And, by the way, his grade school teachers hated it. One of them actually told him to play a video game during class discussions so he didn't ruin her lesson for everybody else. ... funny that this came up because today I was reading Dave Warlick's recent post on curiousity and the student, best summed up: “It seems to me that one way to grow curiosity [...] Pingback from Thing 7c – Origami DNA | Stepping Stones to Web 2.0 ...



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