Warlick's CoLearners

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Web Resources Related to Our Children's Rich Information Experience

The following web links are fed to this page directly from my bookmarks, which are stored in Del.icio.us (http://del.icio.us). As I find new web resources related to a flattening world and emerging technologies, and bookmark those pages, they will automatically be listed here.

Web sites on Social Networks

Delicious/dwarlick/socialnetwork

  • LOOKBOOK.nu: collective fashion consciousness.
    LOOKBOOK.nu is an international social experiment in style. It was inspired by street fashion blogs like the Sartorialist as well as "What are you wearing today?" forum threads across the internet.



  • Saywire | Home
    Saywire Safely Extends School Life Online

    Saywire powers social learning networks for schools with a combination of safe social technology and secure permissions-based controls.

    * It's private: Schools decide who among their students and faculty participates.
    * It's personalized: Getting homework help from peers and teachers is easy.
    * It's purposeful: Critical thinking skills are honed when writing blogs, editing wikis, and creating profiles and pages for projects and interests. Participation in SayMap! threaded discussions shows how ideas are generated and connected.


  • The Friend of a Friend (FOAF) project
    The Friend of a Friend (FOAF) project is creating a Web of machine-readable pages describing people, the links between them and the things they create and do.


  • Intended Consequences
    Tim Holt talks to Professor Mark Bauerlein from Emory University and author of "The Dumbest Generation."



  • mypictr - we make your profile picture
    mypictr provides a free picture resizing service, which allows you to create a custom profile avatar for your favorite social network. You don't need to install any programs, plug-ins or any other software, just upload your picture, resize it online and d



  • Welcome to Webkinz® - a Ganz website
    Webkinz pets are lovable plush pets that each come with a unique Secret Code. With it, you enter Webkinz World where you care for your virtual pet, answer trivia, earn KinzCash, and play the best kids games on the net!



  • Pew Internet: Teens and Social Media
    Content creation by teenagers continues to grow, with 64% of online teenagers ages 12 to 17 engaging in at least one type of content creation, up from 57% of online teens in 2004.


  • Flux
    If your website has fresh content, and if you want to increase important site metrics such as page views, time spent, and repeat visitors, then you should get in Flux. Flux will help you distribute your content across the social web, while leading new use


  • 2¢ Worth » To ELGG or not to ELGG
    I will be doing two sessions in the next two of days about social networking for educators. There are some basic questions about social networking that I plan to explore, hopefully modeling social networking in the process.


  • "social networking" education nsba - Google Search
    I will be doing two sessions in the next two of days about social networking for educators. There are some basic questions about social networking that I plan to explore, hopefully modeling social networking in the process.



Web sites related to Video Games

Delicious/dwarlick/videogames


  • Video Games - China - Money - Online Games - New York Times
    It was an hour before midnight, three hours into the night shift with nine more to go. At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him. The screen showed a lightly wooded mountain terrain, studded with castle ruins and grazing deer, in which warrior monks milled about. Li, or rather his staff-wielding wizard character, had been slaying the enemy monks since 8 p.m., mouse-clicking on one corpse after another, each time gathering a few dozen virtual coins — and maybe a magic weapon or two — into an increasingly laden backpack.


  • YouTube - Chinese Gold Farmers Preview
    The documentary investigates gaming workshops in China that hire people to play online games like World of Warcraft and lineage. The gaming workers play at least 12 hours a day to produce in-game c...


  • Ogre to Slay? Outsource It to Chinese - New York Times
    One of China's newest factories operates here in the basement of an old warehouse. Posters of World of Warcraft and Magic Land hang above a corps of young people glued to their computer screens, pounding away at their keyboards in the latest hustle for money.


  • Manga High - Where maths is just a game!
    Instead of ‘force-feeding’ dry maths content with anachronistic textbooks, Mangahigh intrigues and entices students with unique, curriculum-compliant maths casual games, while building competence with our complementary maths eLearning system, Prodigi®. Prodigi® and the maths games work in symphony to introduce mathematical concepts as part of game-play and promote automaticity through repetition. Enthusiastic students find new challenges at Mangahigh, and hone aptitudes that will lead them to exam excellence and success in higher education and beyond.




  • "Why I Love Bees" by Jane McGonigal
    Can a computer game teach collective intelligence? The term ‘collective intelligence’, or CI for short, was originally coined by French philosopher Pierre Levy in 1994 to describe the impact of Internet technologies on the cultural production and consumption of knowledge. Levy argued that because the Internet facilitates a rapid, open and global exchange of data and ideas, over time the network should “mobilize and coordinate theintelligence, experience, skills, wisdom, and imagination of humanity” in new and unexpected ways.


  • Lure of the Labyrinth
    Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.



  • Phun - visual and interactive 2D physics - VRlab - Umeå University
    Phun is an educational, entertaining and somewhat (!) addictive piece of software for designing and exploring 2D multi-physics simulations in a cartoony fashion. It is part of our long term mission to bring visual physics based simulation to the masses. The application is developed for Umevatoriet, Umeås new science center, where it will run on a large interactive display, but you can also download it and run it on your own pc.


  • Free Games Net
    A collection of reviews of free games going back to 1999. This is worthy of exploration.


  • Climate Culture
    Appears to be a virtual world where you earn points, status, and buying power by reducing your literal carbon footprint...


  • OllieBray.com: Video Game Trends
    Depute Headteacher at Musselburgh Grammar School, East Lothian, Scotland. Find out what life is like at the end of the bottom corridor as I share my thoughts on School Leadership, SQH, Outdoor Education and New Technologies for Teaching and Learning.


  • DRAWMINOS
    A game where you play with digital dominos


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