Tagged Photos from the Second Life Educational Best Practices Conference in 2007








Wikipedia Introduction

Second Life (abbreviated as SL) is an Internet-based virtual world launched in 2003, developed by Linden Research, Inc (commonly referred to as Linden Lab), which came to international attention via mainstream news media in late 2006 and early 2007.[4][5] A downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another.
Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash. The stated goal of Linden Lab is to create a world like the Metaverse described by Stephenson, a user-defined world in which people can interact, play, do business, and otherwise communicate.[6] Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for real world currencies in a marketplace consisting of residents, Linden Lab and real life companies.
While Second Life is sometimes referred to as a game, this description does not fit the standard definition. It does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games, though it can be thought of as a game on a more basic level because it is "played for fun".
In all, more than 11.5 million accounts have been registered, although many are inactive, some Residents have multiple accounts, and there are no reliable figures for actual long term consistent usage. Despite its prominence, Second Life has notable competitors, including There, Active Worlds, and the more "mature" themed Red Light Center.
Wikipedia Contributors, "Second Life." YouTube. 27 Nov 2007. Wikipedia, The Free Encyclopedia. 28 Nov 2007 <http://en.wikipedia.org/w/index.php?title=Second_Life&oldid=174061284>.

Here are Links to some YouTube videos about using SecondLife:
Most of these videos are produced by Torley Linden

Torley in Real Life (he has one)


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Session Blogs



  • NECC 2008 My Final Thoughts
    I presented a session with 5 co-presenters on “Creating a Personal Learning Network in Second Life”. This was quite an experience and I won’t go into details, but after the session, I had the opportunity to read David Warlick’s “live ...




  • Real Virtuality: Second Life blends into NECC
    ... presentations throughout the conference, among them, “Creating a Personal Learning Network in Second Life,” led by by SL & RL friends Anne Truger, Beth Knittle, Nancy Sharoff and Lori Abrahams (pic here, courtesy of David Warlick). ...


  • Schools Confront a Virtual World
    This is a recent Houston Chronicle article about Second Life written by Jennifer Radcliffe. While some say Second Life isn't likely to be the program that wins over most school districts, they acknowledge some type of virtual ...


  • DOPA Returns — with a New Fear Focus
    Does anybody know where he got those numbers? tags: warlick, education, dopa, secondlife. Broache, Anne. “Ban ‘Second Life’ in Schools and Libraries, Republican Congressman Says.” [Weblog NewsBlog] 7 May 2008. C|Net Networks, Inc. ...


  • DOPA, Again… Illinois, Again…
    “If sites like Second Life won’t protect kids from obviously inappropriate content, the Congress will.” And David Warlick hits the nail on the head:. History has shown that this kind of fear-mongering can be quite successful in getting ...


  • The Key to the Lure of the Platform
    It's pretty exciting to login daily (or so--it's a REALLY busy time of the school year) to my NECC Presenters' interface and check the list of registered participants for our upcoming 3 hour hands-on Second Life workshop, ...



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