Second Learning Environments: An Educator's Primer to Virtual Worlds
Wikipedia Introduction
Second Life (abbreviated as SL) is an Internet-based virtual world launched in 2003, developed by Linden Research, Inc (commonly referred to as Linden Lab), which came to international attention via mainstream news media in late 2006 and early 2007.[4][5] A downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another.
Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash. The stated goal of Linden Lab is to create a world like the Metaverse described by Stephenson, a user-defined world in which people can interact, play, do business, and otherwise communicate.[6] Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for real world currencies in a marketplace consisting of residents, Linden Lab and real life companies.
While Second Life is sometimes referred to as a game, this description does not fit the standard definition. It does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games, though it can be thought of as a game on a more basic level because it is "played for fun".
In all, more than 11.5 million accounts have been registered, although many are inactive, some Residents have multiple accounts, and there are no reliable figures for actual long term consistent usage. Despite its prominence, Second Life has notable competitors, including There, Active Worlds, and the more "mature" themed Red Light Center. 1
History of Second Life - Second Life Wiki James Shamlee, This site shows the very existence of how Second Life began and came about. This also includes the beginning of Teen Second Life.
This page will list weblogs that mention "secondlife" and "warlick". If you will be blogging a review or simply sharing your insights about the ideas of this session, please include the words "secondlife" and "warlick" in the text of the article.
Session Blogs
Virtual Library – Post #1 « Reeled In Research But I didn't understand enough about programming to do anything about it so, I've been carrying around a folder named “MOO” for years, untilI finally saw David Warlick demonstrate Second Life at a tech conference. ...
Jenny Lewis, David Warlick and Michael Furdyk Presentations He said he uses some more than others – for example he does not get Facebook and spent months trying to get off the Orientation Island in Second Life. He sees the blogosphere as the exhaust of the human consciousness. ...
ITEC - David Warlick - Second Life: An Educator's Primer ISTE has a space in Second Life, where educators can meet, talk, watch videos. Not yet talking a lot about the educational power of Second Life, or the large issue of the 18-year-old age limit. Is using Teen Grid in secondary schools ...
Dr. Z Reflects: David Warlick: PLN; A Gardener's Approach to Prof ... Second Life: Talks about the unusual experiences he had when he gave a speech in Second Life. Nings: turns out that about half of the 200 people in the room don't know about nings. Nings developed by the same guy who developed the first ...
Drape's Takes: David Warlick - Redefining Literacy For The 21st ... David Warlick's Second Life office is here. I wonder how many other educators have an office in Second Life. Librarians should - it's a perfect place to grant access to your information. What is the single most important thing we need ...
iCTLT Day 1 Keynote Address 1 by David Warlick Strive to be a Master Learner Creator of Class Blogmeister and Citation Machine. http://davidwarlick.com/wordpress/ David's avatar in second life – Suriawang Dapto Tags: flat, classroom, Warlick ...
Classroom 2.0: Technology Integration and Game Theory Application ... Teen Second Life is a Second Life virtual site but for teens. Habbo is an interactive virtual world where teens can design their own rooms, collect cool furniture, and even throw parties. Millsberry is a virtual world for kids; explore, ... David Warlick's Colearners Guide to Podcasting The Education Podcast Network (EPN) - The Education Podcast Network is an effort to bring together into one place, the wide range of podcast programming that may be helpful to teachers ...
Two Posts on Second Life in Education The author's in-world name is Kay Idziak. I sure wish I had been able to choose my last name when I signed up. Mine sounds reptilian! 2¢ Worth! Technorati Tags: warlick education technology secondlife sl novemberlearning genyes.