Warlick's CoLearners

Tagged Photos from the Second Life Educational Best Practices Conference in 2007








Wikipedia Introduction

Second Life (abbreviated as SL) is an Internet-based virtual world launched in 2003, developed by Linden Research, Inc (commonly referred to as Linden Lab), which came to international attention via mainstream news media in late 2006 and early 2007.[4][5] A downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another.

Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash. The stated goal of Linden Lab is to create a world like the Metaverse described by Stephenson, a user-defined world in which people can interact, play, do business, and otherwise communicate.[6] Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for real world currencies in a marketplace consisting of residents, Linden Lab and real life companies.
While Second Life is sometimes referred to as a game, this description does not fit the standard definition. It does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of games, though it can be thought of as a game on a more basic level because it is "played for fun".
In all, more than 11.5 million accounts have been registered, although many are inactive, some Residents have multiple accounts, and there are no reliable figures for actual long term consistent usage. Despite its prominence, Second Life has notable competitors, including There, Active Worlds, and the more "mature" themed Red Light Center.
Wikipedia Contributors, "Second Life." YouTube. 27 Nov 2007. Wikipedia, The Free Encyclopedia. 28 Nov 2007 <[[http://en.wikipedia.org/w/index.php?title=Second_Life&oldid=174061284|http://en.wikipedia.org/w/index.php?title=Second_Life&oldid=174061284]]>.

Here are Links to some YouTube videos about using SecondLife:
Most of these videos are produced by Torley Linden

Torley in Real Life (he has one)


The Latest 25 Del.icio.us Web Sites tagged with SecondLife



  • DENDO!
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  • SocialPresence3D - home
    A venue for educators to learn from each other about effective instructional communication in Second Life.




  • A 'Second Life' For Educators -- THE Journal
    Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources.



  • The Virtual Worlds Story Project
    The Virtual Worlds Story Project (TVWSP) utlizes the concept of "Questing" to develop interactive, immersive, and entertaining journeys designed to explore specific ideas/themes and teach vital 21st century learning skills through story.







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Session Blogs
  • Second Life Panel Talk Show
    David Warlick posted a photo: Second Life Panel Talk Show. I'm sitting in my home office getting ready to appear on a Second Life Talk Show (Eduverse)


  • Second Life Panel Talk Show
    David Warlick posted a photo: Second Life Panel Talk Show. Looking through my computer screen out into the vast audience of attendees.


  • Raw notes: Tuesday Afternoon Session: Ramapo Islands Year 3: No ...
    Session Description: Continuing the Suffern Middle School journey in Teen Second Life, this presentation demonstrates concrete examples of projects that support standards-based curriculum and NETS. session overview. rationale; second life overview ... challenge it to figure out what kids need to know and how to do it; need collaboration skills; mentions warlick, tapscott, jenkins, pink, gardner; Dan's pink book had a big influence on finding new ways to teach ...



  • David Warlick suggests these resources.
    Pageflakes Pageflakes is a free web-based start page tool. You can use it to aggregate all kinds of resources and tools on your web-based desktop (to create a personal learning environment). Second Life SEGA Tech Skype Syndicaster ...


  • David Warlick's Page - RezEd
    David Warlick's Page on RezEd. ... David Warlick Male Raleigh United States: Share. Applications; Blog Posts; Discussions; Events; Groups; Photos; Photo Albums; Videos. David Warlick's Friends. View All. David Warlick's Page ...


  • Why Libraries?
    A few days ago, that Blue Skunk dude, Doug Johnson, published a blog post resulting from a conversation he was involved in with the fellow leadership of his school district. The question at hand was, “How can middle school and high ...



  • WiAOC 2009 - David Warlick Keynote | WebheadsinAction.org
    carolteach4: My 26 year old son advised me to stay away from Second Life -I get lost there, any way. Nergiz Kern: I learned a lot on the playground. Nergiz Kern: Carol, don't listen to your son. carolteach4: I'll give it a try again ...




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