Klaatu Barada Nikto
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Our students today are a different species from the students we were 10, 20, or 30 (or more) years ago. They have a grasp of their world that would have seemed superhuman as I watched Lost in Space during my early teens. These children are smarter, more technologically sophisticated, media savvy, and by accounts more grounded than any generation before. If we are going to successfully meet the needs of our students and their future, we must understand the ways that they are different, their unique strengths, and weakness.
Much of the answer, I believe, lies with video games, that aren't our daddy's video games. Dr. James Paul Gee says, in What Video Games Have to Teach Us
..video games are what they are, an immensely entertaining and attractive interactive technology built around identities. I have made but one claim for them here. They operate with --- that is, they build into their designs and encourage -- good principals of learning, principles that are better than those in many of our skill-and-drill, back-to-basics, test-them-until-they-drop schools. It is not surprising that many politicians, policymakers, and their academic fellow travelers who think poor children should be content with schooling for service jobs don't like video games. They say they don't like them because thy are violent. But, in reality, video games do violence to these people's notions of what makes learning powerful and schools good and fair.
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Bibliography
Some Quotes from Growing up Digital, by Don Tapscott
Quotes from Writings & Presentations by Marc Prensky
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