(Return to Video Games As Learning Engines)
Relevant Web Sites
The following web links come directly from David Warlick's online bookmarking services. The list RSS feed is generated by del.icio.us and aggregated using David's wiki, PMWiki.
- ClassTools.net: Create Free Flash Games and Tools for Education
Classtools.net provides free, customisable flash templates to embed into blogs, wikis and websites. There is no signup, no passwords, no charges...
- COTS Games - Game Play - Games in Learning
There are literally thousands of computer games on the market - so it can be a bit daunting if you're a non-gamer who is wanting to explore the use of games in learning. To assist teachers to get started, we've compiled a list of ten popular games that teachers may wish to explore and evaluate for classroom use.
- COTS Games In Education - Serious Games - The Serious Games Networking Portal
Apparently 2 teacher-produced videos about using COTS games in education. By COTS games, we mean those that you get from a computer and video game shop, and are designed purely for fun/entertainment - not for learning.
- Futurelab - Projects - Teaching with Games - research - Final report
This report outlines the context, objectives, methods, findings and key messages arising from the Teaching with Games project.
- Games-based learning: bringing computer games to the classroom
The Consolarium is the Scottish Centre for Games and Learning, established by Learning and Teaching Scotland to explore the world of computer games and how they can impact on teaching and learning in Scottish schools.
- How do I make games
When I talk to people looking to get into game development some of the first things I often hear fall along the lines of, "How do I make games?" or "I want to make a game like Quake/Everquest/Starcraft and…". The first is just way out of the realm of answerability, as there are too many aspects to possibly go into, and each of those components can be infinitely complex.
- K12 Online Conference 2008 | Kicking it up a Notch Games in Education
Presentation Description: It sounds like a simple idea– kids don’t like school… kids like games, so if we sneak some educational content into games, won’t everyone benefit? This session will explore what’s right and wrong about this idea, and how educators can discern the difference between the hype and the promise. I believe that although some of the promise has been oversold, there is much to learn from exploring the educational promise of games in the classroom.
- Emotiv Home
Based on the latest developments in neurotechnology, Emotiv Systems has developed a revolutionary new headset for human computer interaction.
- Grading with Games: An Interview with James Paul Gee | The Story of My "Second Life"
Edutopia is running this excellent interview of James Paul Gee, Professor of Reading at the University of Wisconsin-Madison and author of What Video Games Have to Teach Us About Learning and Literacy (2003). Jim was omnipresent at GLS 4.0 this past July (I attended and presented), and can say it is without question THE conference for educators interested in gaming and its uses in the classroom.
- BBC NEWS | UK | Education | Computer games 'motivate pupils'
A third of teachers are using computer games in the classroom and a majority believe they improve pupils' skills and knowledge, a survey suggests.
- The Future of Reading - Using Video Games as Bait to Hook Readers - Series - NYTimes.com
CARLSBAD, Calif.— When PJ Haarsma wrote his first book, a science fiction novel for preteenagers, he didn’t think just about how to describe Orbis, the planetary system where the story takes place. He also thought about how it should look and feel in a video game.
- Alice.org
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
- Video Games in the Classroom - Teaching the Scientific Method to Digital Natives - OpenEducation.net
Much has been made of the need to better engage the current crop of students dubbed “digital natives.” This latest generation, having grown up immersed in technology, is deemed to have unique learning needs because of their extensive exposure to technology at such a young age.
- Research on Games and Learning - Historical Simulations in the Classroom
The serious application of computer games as learning tools in the classroom is still very much in its infancy. Consequently, recent research has noted the need to establish greater practical connections between the theoretical benefits of games and the a
- Storytelling Alice
Storytelling Alice was created by Caitlin Kelleher as part of her doctoral work in Computer Science at Carnegie Mellon University. For details on the design, development and evaluation of Storytelling Alice, please see Caitlin’s homepage.