Warlick's CoLearners

Cracking the "Native" Information Experience

Much has changed!

Change is constant!

..And today, change is happening in schools. School boards, administrators, and classroom teachers are combining efforts to resist the conservative status-quo-sustaining nature of our institution and seeking to define and implement learning 2.0.

For many of our students, change is status-quo. They've watched an emerging dynamic information environment and have had a hand in shaping its landscape, utilizing technologies that have defined their culture. The outside-the-classroom information experiences of our students are deep, diverse, rich, and compelling - and understanding these information experiences may be the key to achieving learning 2.0 in our classrooms.

Spend some time with David Warlick, exploring the qualities of the native information experience and observe how they might be and are being harnessed in classrooms around the world.


Printable Handout for this Presentation

I recently put together this four-page handout for a conference in Wisconsin. it does a pretty nice job of listing and briefly describing five qualities of our learners' outside-the-classroom information experiences. I also include a number of classroom examples -- of what these experiences might look like in a more traditional classroom.

Here's the introduction:

We are preparing a new generation of learns, within a dramatically different information environment, for a future that we can not clearly describe. These three ideas or converging conditions are forcing us to rethink education and what it means to be educate for the first time in decades.

Our children, the millennials, have grown up with an information experience that has given them access to far more information, people, and diverse experiences than any generation before, and it has also isolated them from much of the world that we grew up with and continue to value. It’s not a perfect picture and it never has been.

To address the needs and unique capabilities of the millennial generation, some educators have logically promoted the integration of video games and social networking into the classroom – to “Go where the kids are.” I would like to spend a few pages presenting an alternative approach, to identify and examine some of the qualities of our students outside-the-classroom information experiences and consider ways of integrating those qualities into their curriculum learning experiences rather than trying to duplicate their games


A blog post that I wrote just before the first delivery of this keynote

The ringing proclamation at ISTE 2010 will be "Integrate Technology." There is a lot of value in this mantra, but it is the response of a generation of teachers who grew up without computers, mobile phones, and the Internet. It all looks like technology to us.
To our students, it is merely the road ways of their daily and minute-by-minute travels and the tentacles of their nearly constant hyper-connectively. It is the hands and feet that take them where they want to go. Believing that our youngsters carry their mobile phones around with them because it is their technology of choice is a poor reason to desperately carve out ways of using mobile tech in our lessons. They carry their phones because that is where their friends are - and their is nothing new about youngsters wanting to be where their friends are.
What is new is the nature of their interactions and the culture that they have grown out of their hyper-connectivity. Cracking the Native Information Experience will seek to reach beyond the technology, identifying and exploring the unique qualities of our students' outside the classroom activities. What is the code that makes their video games, social networks, and texting so ingrained in their lives, and how might we crack that code.
The code itself comes from work that I did with a group of teachers in Irving, Texas, a school district that has operated, since 1997, based on students having ubiquitous access (1:1) to networked, digital, and abundant information. In an online collaborative activity we identified and then factored down the elements of their students information activities that seemed to result in active learning, as opposed to the passive learning their predecessors had endured. 1

This page will list weblogs that mention native, information, experience and warlick. If you will be blogging a review or simply sharing your insights about the ideas of this session, please include the words in your entry.


Session Blogs

Here are links to blog entries posted by educators who have attended this address or workshops. Technically, these are blog postings that mention the words warlick, literacy, and redefin. This aggregation comes from Technorati, a blog search engine.
 

1 Warlick, David. "Cracking the "Native" Information Experience." 2¢ Worth. The Landmark Project, 7 Oct 2009. Web. 17 Oct 2009. <http://davidwarlick.com/2cents/?p=1946>.

geZEPAmI?29 December 2009, 23:46

Hi! ccgCQF

ePupLOjA?30 December 2009, 00:22

Hi! KpUDPkUb

Add Comment 
Sign as Author 

Latest Warlick Photos Tagged Conference