Cracking the "Native" Information Experience
Much has changed!
Change is constant!
..And today, change is happening in schools. School boards, administrators, and classroom teachers are combining efforts to resist the conservative status-quo-sustaining nature of our institution and seeking to define and implement learning 2.0.
For many of our students, change is status-quo. They've watched an emerging dynamic information environment and have had a hand in shaping its landscape, utilizing technologies that have defined their culture. The outside-the-classroom information experiences of our students are deep, diverse, rich, and compelling - and understanding these information experiences may be the key to achieving learning 2.0 in our classrooms.
Spend some time with David Warlick, exploring the qualities of the native information experience and observe how they might be and are being harnessed in classrooms around the world.
Printable Handout for this Presentation
I recently put together this four-page handout for a conference in Wisconsin. it does a pretty nice job of listing and briefly describing five qualities of our learners' outside-the-classroom information experiences. I also include a number of classroom examples -- of what these experiences might look like in a more traditional classroom.
Here's the introduction:
We are preparing a new generation of learns, within a dramatically different information environment, for a future that we can not clearly describe. These three ideas or converging conditions are forcing us to rethink education and what it means to be educate for the first time in decades.
Our children, the millennials, have grown up with an information experience that has given them access to far more information, people, and diverse experiences than any generation before, and it has also isolated them from much of the world that we grew up with and continue to value. It’s not a perfect picture and it never has been.
To address the needs and unique capabilities of the millennial generation, some educators have logically promoted the integration of video games and social networking into the classroom – to “Go where the kids are.” I would like to spend a few pages presenting an alternative approach, to identify and examine some of the qualities of our students outside-the-classroom information experiences and consider ways of integrating those qualities into their curriculum learning experiences rather than trying to duplicate their games
A blog post that I wrote just before the first delivery of this keynote
To our students, it is merely the road ways of their daily and minute-by-minute travels and the tentacles of their nearly constant hyper-connectively. It is the hands and feet that take them where they want to go. Believing that our youngsters carry their mobile phones around with them because it is their technology of choice is a poor reason to desperately carve out ways of using mobile tech in our lessons. They carry their phones because that is where their friends are - and their is nothing new about youngsters wanting to be where their friends are.
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Session Blogs |
1 Warlick, David. "Cracking the "Native" Information Experience." 2¢ Worth. The Landmark Project, 7 Oct 2009. Web. 17 Oct 2009. <http://davidwarlick.com/2cents/?p=1946>. ⇑
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